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Unity Certification questions with correct answers, Exams of Advanced Education

Unity Certification questions with correct answers

Typology: Exams

2024/2025

Available from 07/14/2025

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Unity Certification questions with correct answers
Raycast - Correct Answer-This locates Colliders along the path of a ray
mesh filter - Correct Answer-The component that takes a mesh from your assets
and passes it to the Mesh Renderer for rendering on the screen
mesh renderer - Correct Answer-A mesh component that takes the geometry from
the Mesh Filter and renders it at the position defined by the object's Transform
component
mesh collider - Correct Answer-Checks every individual polygon in an object to
see if it has collided with anything in the scene. it is the most accurate collider type
collider - Correct Answer-An invisible shape that is used to handle physical
collisions for an object. A _______doesn't need to be exactly the same shape as the
object's mesh - a rough approximation is often more efficient and indistinguishable
in gameplay.
IsTrigger - Correct Answer-You check this box on a collider component to make it
check to see when something Enters the bounding box of the collider
trigger - Correct Answer-The scripting system can detect when collisions occur
and initiate actions using the OnCollisionEnter function. However, you can also
use the physics engine simply to detect when one collider enters the space of
another without creating a collision. A collider configured as a ________ (using
the Is ______ property) does not behave as a solid object and will simply allow
other colliders to pass through. When a collider enters its space, a ________ will
call the On_______Enter function on the ________ object's scripts.
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Unity Certification questions with correct answers

Raycast - Correct Answer-This locates Colliders along the path of a ray mesh filter - Correct Answer-The component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen mesh renderer - Correct Answer-A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform component mesh collider - Correct Answer-Checks every individual polygon in an object to see if it has collided with anything in the scene. it is the most accurate collider type collider - Correct Answer-An invisible shape that is used to handle physical collisions for an object. A _______doesn't need to be exactly the same shape as the object's mesh - a rough approximation is often more efficient and indistinguishable in gameplay. IsTrigger - Correct Answer-You check this box on a collider component to make it check to see when something Enters the bounding box of the collider trigger - Correct Answer-The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the physics engine simply to detect when one collider enters the space of another without creating a collision. A collider configured as a ________ (using the Is ______ property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a ________ will call the On_______Enter function on the ________ object's scripts.

rigidbody - Correct Answer-A component that allows a GameObject to be affected by simulated gravity and other forces. material - Correct Answer-An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. albedo - Correct Answer-The _______ parameter controls the base color of the surface and has no lighting data smoothness - Correct Answer-Material Property: spreading of light on a microsurface detail A smooth surface has very low microsurface detail, or none at all, so light bounces off in uniform ways, creating clear reflections. A rough surface has high peaks and troughs in its microsurface detail, so light bounces off in a wide range of angles which, when averaged out, create a diffuse colour with no clear reflections. normal - Correct Answer-The direction perpendicular to the surface of a mesh, represented by a Vector. Unity uses _______ to determine object orientation and apply shading. This material property causes polygons to appear and light as if they had more surface detail normal map - Correct Answer-A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. emission - Correct Answer-Adding ________ to a Material makes it appear as a visible source of light in your Scene. The Material ________ properties control the color and intensity of light that the surface of a Material _______(v).

GameObject - Correct Answer-the fundamental objects in Unity that represent characters, props and scenery. Transform - Correct Answer-determines the Position, Rotation, and Scale of each object in the scene (every object has a _________) component - Correct Answer-A functional part of a GameObject. A GameObject can contain any number of _________s. vector - Correct Answer-_________s are a fundamental mathematical concept which allow you to describe a direction and magnitude. In games and apps, ________s are often used describe some of the fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects. point - Correct Answer-infinitely small location in space vertex - Correct Answer-A point where two or more straight lines meet. line - Correct Answer-a straight one-dimensional figure that has no thickness and extends endlessly in both directions edge - Correct Answer-The line along which two surfaces of a solid meet. polygon - Correct Answer-A closed figure formed by three or more line segments in games, it is sort of just a face on an object

ProBuilder - Correct Answer-package in unity that you can build ramps with and stuff texture - Correct Answer-An image used when rendering a GameObject, Sprite, or UI element. _________s are often applied to the surface of a mesh to give it visual detail. pixel - Correct Answer-Short for "picture element" it is the fundamental unit of a digital image, typically a tiny square or dot which contains a single point of color of a larger image. U and V - Correct Answer-used for texture space, can also include W Skybox - Correct Answer-This contributes to the ambient light and can give the appearance of clouds or atmosphere Light Baking - Correct Answer-What is called when you pre-calculate lighting and shading instead of doing it real time Project Window - Correct Answer-Modifying the organization of assets is done in the: An asset type that stores a GameObject with components and properties - Correct Answer-A Prefab in the Unity Editor is: FBX (Film Box Exchange) - Correct Answer-Unity can import this transfer file format for models having meshes, bones, skin weights, and animation:

Sample baked lighting at specific points in a scene - Correct Answer-Light Probes are used to: EXR - Correct Answer-Which type of file do Lightmaps use to store data? ...increase ambient occlusion amount - Correct Answer-To darken the ambient occlusion in baked lighting... Curve Editor - Correct Answer-This view in the animation window shows animations as graphs: Dope Sheet - Correct Answer-This view in the animation window allows multiple objects' keys to be shown on horizontal tracks: Animation Clips - Correct Answer-Animations are stored in the Unity project as: Animation Record - Correct Answer-The play controls shown in red indicate the Unity Editor is in this mode: Drop from the Project window onto the GameObject in the Inspector - Correct Answer-One way to apply an Animator Controller to a GameObject is: Arrange and maintain a set of animations for a GameObject - Correct Answer- Animator Controller allows you to: End Time - Correct Answer-The default transition is based on:

Right click on a state and choose Make Transition - Correct Answer-Which of the following sequences best describes how you would create a new transition: Right-click in the Project window and choose Create>Animator Controller - Correct Answer-To create an animator controller: A state that allows transitions from any other state - Correct Answer-Define the role of the Any state: float - Correct Answer-What data type must be used in the following code? ___ number = 8.0f; transform.position - Correct Answer-Finish the following code to reference the gameObjects's position: Vector3 pos = ??? Group instructions - Correct Answer-A method is used to: Frames - Correct Answer-DeltaTime counts seconds between: Public - Correct Answer-Which type of variable is accessible to other scripts? Baking - Correct Answer-The process of creating a NavMesh from level geometry marked as Navigation Static is called: ...avoid collisions with other Nav Mesh Agents and geometry - Correct Answer- Obstacle avoidance is how Nav Mesh Agents...

Computer-controlled - Correct Answer-In game design, non-player characters are: Sub-emitter - Correct Answer-To create an effect showing multiple particles spawning from the originals, you would use a: Volume - Correct Answer-Which emit from option allows particles to originate from anywhere within the emitter geometry? Emitter - Correct Answer-The Shape section of a particle system defines the geometry of the: Color Over Lifetime - Correct Answer-In particle system of smoke, which property is used to change from dense black, to semi-transparent gray, and finally white? Circle, Edge, Box, and Cone are examples of: - Correct Answer-Emitter Shapes Loop - Correct Answer-To make a sound play over and over, which of the following needs to be checked? Reverb Zones - Correct Answer-To simulate the echoing and distortion of type of sound environment such as cave, arena, or forest, which of following audio components would be the best option to use? Trigger - Correct Answer-The transition parameter type is reset by the controller when consumed by a transition:

GetComponent - Correct Answer-Which method gets a reference to a component on a GameObject? Create State>Empty - Correct Answer-To create this placeholder for animation in the Animator Window, you would first right-click in any open area. Your next action would be to choose? Method - Correct Answer-A ??? executes a set of intructions and can either return a value or not return a value. Vector3(0) - Correct Answer-In this line of code, which of these does not set playerPosition to 0,0,0? Vector3 playerPosition = ??? Image - Correct Answer-In which UI component would you use a Sprite? AudioSource.Play - Correct Answer-What method is called when this button is clicked? Some of the available options for the Transition property of a button are: - Correct Answer-Sprite Swap and Color Tint Canvas Scaler - Correct Answer-Which component allows the canvas to resize with a display? A source control repository - Correct Answer-In order to utilize Unity Cloud Build, your project must be synced to: Project ID - Correct Answer-Which identifier is used to link a project data feed to Unity Analytics?

Normal Bias - Correct Answer-decrease to fix Shadow Acne .exr - Correct Answer-Lightmap file extension skybox - Correct Answer-Default src of ambient light is Quaternion.Euler() - Correct Answer-rotate z,x,y by that order Params Quaternion.AngleAxis - Correct Answer-(float angle, Vector3 axis) Combining two rotations into a new rotation - Correct Answer-order is always important Fade Rendering Mode - Correct Answer-makes specular reflections transparent as well as diffuse reflections What can be achieve using a Specular Setup that can't be achieved with the regular setup? - Correct Answer-You can change the colour of specular reflection. Metallic = 1, Smoothness = 1 - Correct Answer-Which combination of properties make a mirror like surface? Increase the material "Tiling" in X and Y - Correct Answer-What would you do to increase the frequency of tiling for a texture? Which of the following statements is true of class and C# file names? - Correct Answer-The class name must match the file name

Which of the following is a use case for methods? - Correct Answer-To provide an abstraction layer. FromToRotation - Correct Answer-If you want to rotate between two vectors, which Quaternion constructor should you use? The former places the UI a fixed distance in front of the camera. - Correct Answer- How does "Screen Space - Camera" Render Mode differ from "World Space"? Anchor - Correct Answer-Relatively defined rectangle as a starting point for the fixed offsets. Baked Resolution - Correct Answer-The resolution of the GI cache per Unity unit. GI Baking: How does final gather work? - Correct Answer-It computes the last bounce of light at full Baked Resolution. GI LightMap: increasing the Auto UV Max Distance - Correct Answer-More charts are merged if the Auto UV Max Angle permits. GI LightMap: decreasing the Auto UV Max Angle have - Correct Answer- Increases the number of charts if any were merged. Which of the following options would allow you to visualise the UV unwrap of a lightmap? - Correct Answer-UV Charts

Which are the scale properties of the Capsule collider? - Correct Answer-Radius and Height When moving a collider programmatically, what is it important to do? - Correct Answer-Add a Rigidbody and set it to Kinematic. Z - Correct Answer-Which is the default forward direction in Unity? point - Correct Answer-Which of the following is a property of RaycastHit? QueryTriggerInteraction - Correct Answer-enum(UseGlobal,Ignore,Collide) What is the default maxDistance value of a Raycast if no value is specified? - Correct Answer-Infinite What is true about the following Raycast call? Physics.Raycast(ray, out hitInfo, 200, 1 << 8, QueryTriggerInteraction.Collide) - Correct Answer-It will collide with both Triggers and ordinary Colliders.