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Unity Associate Art Test questions with correct answers
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Which windows are open by default when opening Unity? - Correct Answer- Hierarchy, Inspector, Project Window, Console, Game Window, Scene Window Which keyboard hotkey corresponds to the Scale tool? - Correct Answer-R How many different ways are there to import 3D models into the Unity Project folder? - Correct Answer- How do you know if something is a prefab varient? - Correct Answer-It's a blue cube with a shaded face When working in URP Lit Shader, the Base map is where the main texture of the Game Object goes T/F? - Correct Answer-True Creating a prefab is as simple as dragging a GameObject into the project folder, T/F? - Correct Answer-True Which Collider type is generated when you apply the Generate Colliders selection in the Model Import Settings? - Correct Answer-Mesh Collider Which Lighting Mode provides Realtime direct lighting, while indirect lighting is baked into lightmaps and light probes? - Correct Answer-Mixed If a folder contained previews of the textures contain within, what would differentiate a Normal Map from any other? - Correct Answer-Its color
Which Color Space in Unity displays a solid separation between light and dark areas upon receiving direct light? - Correct Answer-Linear Using multiple Reflection Probes to create complex photo-realistic reflections won't impact performance and follows best practice. T/F? - Correct Answer-False Light Probes store information about light passing through empty space in your scene. T/F? - Correct Answer-True Where do you assign a Skybox Material for use in a Scene? - Correct Answer- Lighting Window Which property controls the distance that a Point Light can travel? - Correct Answer-Range The Texture Sheet Animation module restricts you to animate all of the sprites on the supplied Texture. Meaning, if you only wanted to animate a selection of the sprites, you should create them on a separate Texture file. T/F? - Correct Answer- False Which Particle System module contains the property that controls the rate of particles produced every second? - Correct Answer-Emission module The Shader Graph is limited by your projects Render Pipeline. T/F? - Correct Answer-True You intend to create snow with your Particle System, which property should you adjust to change the snow from moving upwards, to falling from a height? - Correct Answer-Gravity Modifier
Which post-processing Override would you associate with the property mode Bokeh? - Correct Answer-Depth of Field Which of the following should you use to define an overall look and feel for your project? - Correct Answer-Global Volume A benefit of Detail Meshes is that they allow GameObjects to flex with the Terrain. T/F? - Correct Answer-True A higher number in the Tree Density property found in the Paint Trees selection will paint more trees than a lower number. - Correct Answer-True For Static Batching to work, you are required to enable the Batching Static selection on each GameObject you want to include. T/F - Correct Answer-True Which data does the Stats window display information for? - Correct Answer-FPS, CPU, Batches, SetPass calls, saved by batching The arrows found in the Frame Debugger allow users to sequentially move through individual draw calls. T/F? - Correct Answer-True The position of what GameObject determines how LODs work? - Correct Answer- Camera Baked Lights will automatically update when new GameObjects are added into the Scene. T/F? - Correct Answer-False What is the purpose of a Render Pipeline asset? - Correct Answer-It contains all of the project's global rendering settings
Deleting a Face removes the selected face(s) permanently from the Mesh. T/F? - Correct Answer-True
When using the Poly Shape tool to create a custom mesh, what is the final stage after creating all the control points? - Correct Answer-Set the Mesh height Which predefined shapes are available for quick creation using the Shape Tool window? - Correct Answer-Door, Stair, Prism, Cube, Arch, Cone Using the Splitting Vertices tool on a single vertex connected to 4 faces would create how many vertices in its place? - Correct Answer- Subdividing an Object allows for a greater level of detail when modeling. T/F? - Correct Answer-True The Bevel Edge tool has a slider to control the width of the bevel. A larger value creates a wider bevel. T/F? - Correct Answer-True ich UV projection mode would you use to unwrap a single texture that wraps around a 3D object? - Correct Answer-Box How many quick Materials can you assign in the Material Palette? - Correct Answer- After ProBuilder is installed, where is the toolbar located? - Correct Answer-Tools
After being aligned correctly, in order for the Camera to follow the playable character, where in the Hierarchy does the Camera need to be placed? - Correct Answer-As a child GameObject of the playable character Which Render Pipelines are underpinned by the Scriptable Render Pipeline (SRP)?
Each bone created in the Skinning Editor should represent a single bone in the rigged model. T/F? - Correct Answer-True Which tool allows you to paint influence on vertices around the selected bones? - Correct Answer-Weight Brush When selected on a Sprite asset, which Texture Types does it need to be in to allow us to access the Sprite Editor? - Correct Answer-Sprite (2D and UI) The Order in Layer property found in the Sprite Renderer component orders GameObjects by number. Which number would be rendered on top of all the others? - Correct Answer-The highest number Where in the Unity editor will you find the Skinning Editor? - Correct Answer-As an add on for the Sprite Editor Which Slice types are available in the Sprite Editor? - Correct Answer-Grid by Cell Count, Grid by Cell Size, Automatic Which object in the Sprite Editor represents the sprites Pivot position? - Correct Answer-Small blue ring Which tools are part of the Tile Palette window? - Correct Answer-Select, Erase, Move, Marquee, Paint a filled box, Flood Fill Which type of Tilemap creates a grid made of horizontal and vertical lines? - Correct Answer-Tilemap