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Managing Multimedia Devices and Mass Storage on PCs: A+ Guide (6e) - Prof. Angelo J. Gero, Study notes of Electrical and Electronics Engineering

This chapter from the a+ guide to managing and maintaining your pc (6e) explores the use of multimedia devices and mass storage on pcs. It covers the differences between cyberspace and reality, multimedia on pcs as an entertainment device and hub for other devices, streaming data, cpu technologies for multimedia, digitizing analog data, sampling rate, ac '97 and intel hda, integrated audio problems, add-on sound cards, digital cameras, flash memory devices, webcams, mp3 players, midi devices, tv tuner and video capture cards, cd technologies, dvds, and caring for optical drives and discs.

Typology: Study notes

Pre 2010

Uploaded on 08/04/2009

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A+ Guide to Managing and
Maintaining your PC, 6e
Chapter 10
Multimedia Devices and Mass Storage
(v1.0)
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Download Managing Multimedia Devices and Mass Storage on PCs: A+ Guide (6e) - Prof. Angelo J. Gero and more Study notes Electrical and Electronics Engineering in PDF only on Docsity!

A+ Guide to Managing and

Maintaining your PC, 6e

Chapter 10

Multimedia Devices and Mass Storage

(v1.0)

Multimedia on a PC

•^

Goal: generate output that emulates reality

-^

Differences between cyberspace and realspace^ – Sights and sounds in reality are continuous

(analog)

  • Computer data is binary (discrete and

digital)

•^

Challenge: bridge world of cyberspacewith reality

Multimedia on PC’s

•^

PC as a hub for other devices^ – MP3 players– Cell phones– Digital cameras

Streaming Data

•^

Flow and/or the processing of datacannot be interrupted without affectedthe quality

-^

Examples:^ – audio & video

CPU Technologies for Multimedia

•^

Operations a CPU can perform^ – MMX and SSE help with repetitive looping– SSE improves 3D graphics

-^

Pentium 4 can use MMX, SSE, SSE2,SSE3, HT

-^

AMD uses 3DNow!, HyperTransport!,PowerNow!

Digitizing Analog Data

•^

Data must be converted from analogformat to a digital format

-^

Sampling rate & resolution

Sampling Rate

•^

How often an analog signal (video oraudio) is sampled.

-^

Measured in hertz

-^

Higher sampling rates = better fidelitybut generate more data (larger files)

Sampling Rates

Example

•^

Digitize a 60 second audio clip at asampling rate of 4 Khz and aresolution of 8 bits^ –

(8 bits x 4,000 hz x 60 seconds) / 8 = 240,000 bytes

Example

•^

Digitize the same 60 second audio clipat a sampling rate of 44.1 khz at aresolution of 16 bits^ –

(16 bits x 44,100 hz x 60 seconds) / 8 = 5,292,000 bytes

A+ Guide to Managing and Maintaining your PC, 6e

Why is it needed?

•^

Multimedia files are very large

-^

Need to conserve disk space and networkbandwidth

-^

The multimedia features on the Internet rely ondata compression^ – Video streaming (You Tube)– Digital Audio (iTunes, Napster)

A+ Guide to Managing and Maintaining your PC, 6e

Example #1: Bit Mapped Graphics

•^

Example: 1024 x 768 x 24 bit color depth image^ –

1024 x 768 x 24 / 8 =

2,359,296 bytes

Basic Compression Technologies^ •^

Based on data having repeated patterns

-^

Lossless^ – No loss of information when the data is

compressed

•^

Lossy^ – Some loss of data when data is compressed

Compression Ratio

•^

How much is a file compressed

-^

Expressed as ratio^ – Uncompressed size is 100K– Compressed size is 25K–

Compression ratio is 4:1 or 1: