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MOBILE COMPUTING, Slides of Mobile Computing

MOBILE COMPUTING. CSE 40814/60814. Spring 2017. Course Overview. • Instructor: Christian Poellabauer. • 323B Cushing Hall.

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MOBILE COMPUTING
CSE 40814/60814
Spring 2017
Course Overview
Instructor: Christian Poellabauer
323B Cushing Hall
cpoellab@cse.nd.edu
574-631-9131
Office hours: Mon 1-2, Wed 11-12 and by appointment
TA: John Templeton, office hours/location TBD
Website: schedule, grading, project info, ...
Course Goals
Learn about fundamental mobile/wireless concepts
Learn about other related concepts in fields such as
sensor networks, embedded computing, wearables,
pervasive computing
Learn mobile development concepts and strategies (not
programming)
Practice mobile development skills
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Download MOBILE COMPUTING and more Slides Mobile Computing in PDF only on Docsity!

MOBILE COMPUTING

CSE 40814/

Spring 2017

Course Overview

  • Instructor: Christian Poellabauer
    • 323B Cushing Hall
    • cpoellab@cse.nd.edu
    • 574-631-
    • Office hours: Mon 1-2, Wed 11-12 and by appointment
    • TA: John Templeton, office hours/location TBD
  • Website: schedule, grading, project info, ...

Course Goals

  • Learn about fundamental mobile/wireless concepts
  • Learn about other related concepts in fields such as sensor networks, embedded computing, wearables, pervasive computing
  • Learn mobile development concepts and strategies (not programming)
  • Practice mobile development skills

Mobile Developer Jobs

  • http://www.itcareerfinder.com/brain-food/blog/entry/best- computer-jobs-for-the-future.html: - #1: Mobile App Developer Employment Projections | 2010 - 2020 - 10-Year Growth Pct: 32% (much faster than avg.) - 10-Year Growth Volume: 292,000 new jobs - Average Salary: $95,

Grading

  • Midterm Exam 15%
  • Final Exam 25%
  • Project Documents & Reports 20%
  • Project Demonstration/Presentation 15%
  • Final Project Deliverables 20%
  • Class Participation 5%

Course Project

  • Semester-long development project in broad area of mobile computing
  • Teams of no more than 2 students
  • Some collaboration between teams allowed/encouraged
  • Project proposal due: 1/25 11.59pm
  • Platforms/devices of your choice:
    • SW: Android, iOS, Windows, Arduino, Raspberry Pi, …
    • HW:
      • Smartphones, tablets
      • Embedded devices & development boards
      • Sensor devices
      • Wearables
      • Robots, UAVs

Wired vs Wireless

  • Wired Networks
    • high bandwidth
    • low bandwidth variability
    • can listen on wire
    • high power machines
    • high resource machines
    • need physical access (security)
    • low delay
    • connected operation
      • Mobile Networks
        • low bandwidth
        • high bandwidth variability
        • hidden terminal problem
        • low power machines
        • low resource machines
        • need proximity
        • higher delay
        • disconnected operation

Why Go Mobile?

  • Enable anywhere/anytime connectivity
  • Bring computer communications to areas without pre- existing infrastructure
  • Enable mobility
  • Enable new applications
  • An exciting new research area

Evolution

  • Mobile computing can be categorized into seven major categories of focus
  • These categories are the basis for the technology that is used today in research and design of mobile computing
  • Each category or section is a different area that was focused on making mobile computing what it is today
  • These seven categories are: Portability, Miniaturization, Connectivity, Convergence, Divergence, Apps, Digital Ecosystems

Portability

  • Reducing the size of hardware to enable the creation of computers that could be physically moved around relatively easily

Miniaturization

  • Creating new and significantly smaller mobile form factors that allowed the use of personal mobile devices while on the move

Connectivity

  • Developing devices and applications that allowed users to be online and communicate via wireless data networks while on the move

Digital Ecosystems

  • The emerging wave of digital ecosystems is about the larger wholes of pervasive and interrelated technologies that interactive mobile systems are increasingly becoming a part of

Example: Smartphone

  • Portability: fit in your pocket
  • Miniaturization: make it possible to build device to fit in your pocket
  • Connectivity: Wi-Fi, LTE/4G, cellular, Bluetooth
  • Convergence: phone, camera, gaming device, movie streaming, music player, …
  • Divergence:?
  • Applications: “Rise of the Apps”
  • Digital Ecosystem: social networks, distributed gaming, video streaming, work apps, …

App Store (iOS)

  • 2003: iTunes Music Store
  • 2008: iPhone App Store (iPhone 3G with App Store support)
  • 2015: > 100 billion app downloads
  • 2016: > 2 million apps
  • 2016: China biggest App Store market
  • 2016: App developers earned $20 billions
  • Most downloaded app: Minecraft Pocket Edition (paid) and Pokemon GO (free)

Trends in Mobile: Phone Subscribers

Trends in Mobile: Shopping

Trends in Mobile: Wearables

Trends in Mobile: Smartphone OS

Trends in Mobile: Apps

Trends in Mobile: Students

Trends in Mobile: Students